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Tools

Here are some tools that you can (and in most cases, should) use during your modding experience. The first section is on Wabbajack, the second is on mod managers, and the final section is on miscellaneous tools - green are basic, red are more advanced. (That's just, like, my opinion, man.)

For you newbies: check out the Beginner's Page for more information (be warned, I tend to be rather Paarthurnax-like in my wordiness)

I have recently added the below quick links to some in-progress more in-depth pages for some of the most often used tools. These will be fleshed out as soon as possible, but there is still some great info on this page further down until I finish this expansion/update.


Wabbajack

Wabbajack - an automated modlist installer. This is generally for someone that doesn't want to spend the time learning/curating their own list, that doesn't have the time to do any of that, or for someone that wants to easily test out some variations in playstyles. I personally have tried half a dozen of these for Skyrim Special Edition and the experience was fast and easy, but remember that you can't have your sweetroll and eat it too. If you are okay with using someone else's list (or if you are comfortable with tearing apart the merges/patches/etc to rebuild if you make changes), then this could be a great option for you. If you want to learn the process and want a much more customizable modlist, this is probably not the option for you. I suggest everyone try it at least once so you can get an idea of what it is all about. For a lighter option, I would suggest The Phoenix Flavour or Keizaal. For heavier options, you could try Aldrnari or Living Skyrim. There are many other options that I haven't tried (as well as options for Morrowind, Oblivion, Skyrim LE, and Skyrim VR). You can see which mods are included in a particular modlist by either looking at the manifest in the Wabbajack program or the archive search on the gallery page (some modlists include a spreadsheet with their readme, as well).

REMEMBER: creators of these lists do NOT offer support for any changes you make to the original list (unless specified); you should always read through the instructions and follow the Discord for more information.


Mod Managers

Nexus Mod Manager

DO NOT USE! NO LONGER SUPPORTED

Mod Organizer
Vortex
Wrye Bash

(Not a mod manager, but a requirement if you use Mod Organizer 2) Microsoft Visual C++ Redistributable - this is a dll file that is used by many programs.

For anyone curious, I used Vortex when I first started modding, but quickly switched to Mod Organizer 2, which I definitely prefer. I will try and provide tutorials/support for both, but I want to be clear that my experience with MO2 greatly surpasses that with Vortex.


Misc Tools

7-Zip

7-Zip – is a tool used to extract file archives (it is not specific to Skyrim modding and there are other options); you will mostly use this during the installation/setup for other tools.

LOOT

LOOTLoad Order Optimization Tool is a tool used to, well, optimize your load order. This is incredibly helpful as well in determining if a plugin should be cleaned, needs a patch to make it compatible with another plugin, or just is straight up incompatible with another plugin. This is an ever-evolving thing, so it is not gospel. It does not replace reading mod descriptions, or having to make manual changes to load order based on other factors.

xEdit

xEdit – (often called TES5Edit or SSEEdit) is a tool used for many many things, including, but not limited to: cleaning plugins, conflict resolution and patch creation, applying scripts, modifying plugins, and the list goes on. Seriously, learn how to use this in it’s most basic form and you will be further down the road to a more stable game.


BethINI

BethINI – (pronounced as “Bethany”; a combination of Bethesda + INI) can optimize your INI files to improve performance and quality. There are some basic options and you can customize it beyond that if you are comfortable/knowledgable/like to walk on the wild side. (If you don’t want to stick with the preset options, but you aren’t sure where to start with other ideas, may I suggest you take a gander at the wonderful Lexy’s LOTD Appendix where she shows exactly what she suggests for INI configuration, among other helpful information. She also has a section on BethINI. Seriously this guide is one of the best resources even if you don’t want her exact modlist.)

Blender
Bodyslide (and Outfit Studio)
Cathedral Assets Optimizer
Creation Kit

Creation Kit – There are about a million and one things you can do with the Creation Kit, but if you are a beginner, the easiest and maybe even only thing you will potentially need it for is converting plugins from Form 43 to 44. The more you want to know and do, the more videos/tutorials you should watch/read (I’ve provided some below. And there is always the option to simply play around (just make sure you don’t save changes to anything that you haven’t backed up!) The download/installation is a little different from most tools because you actually have to first download and install the Bethesda Launcher and then you have to download/install the Creation Kit from there.

DynDOLOD

DynDOLOD – is a set of simple tools to create a Skyrim mod based on your load order which adds distant LOD for objects and trees to Skyrim. You know how you look out from the Throat of the World or Azura’s Shrine and things look….not great…and you KNOW that you added a town over there but it is nowhere to be seen from this distance? This fixes that; the “dynamic” part of the name comes from the fact that YOUR view (objects and trees) will change based on YOUR load order.

ENB

ENB – a program that uses post processing effects to create enhanced visuals in the game. There are a large number of presets for both LE and SE. (Read this article for more information) (I have plans to add an entire section on this, so there is not much here at the moment) (LE|SE)

FNIS

FNIS – Fores New Idles in Skyrim – allows the use of custom animation mods (LE|SE) (The current options for custom animations are FNIS and Nemesis; make sure that the animation mod(s) you want to use are supported by whichever tool you use.)

Mator Smash

Mator Smash – is a tool that generates conflict resolution patches (I have no links for this yet, because I honestly have never really used this; if you use this and/or have tutorials/links, please let me know!)

Nemesis

Nemesis – allows the use of custom animation mods and is more flexible than FNIS in terms of customization/creation (The current options for custom animations are FNIS and Nemesis; make sure that the animation mod(s) you want to use are supported by whichever tool you use.) (I have read reports of people unfamiliar with github having difficulty locating the actual downloadable file, so for those that need this information: after you have clicked on the link above, click on the dropdown in the Green “Code” box and select “Download ZIP”.)

Nifskope

Nifskope -a program that allows you to open, view, and edit NIF files. (I have read reports of people unfamiliar with github having difficulty locating the actual downloadable file, so for those that need this information: after you have clicked on the link above, click on the dropdown in the Green “Code” box and select “Download ZIP”.)

Wrye Bash
xLODGen

xLODGen – This is a utility used to generate LOD meshes and textures “exactly” like the CK. DynDOLOD does not generate terrain meshes/textures, but xLODGen can, so that is why you will often see both used.

zEdit

zEdit – I love this tool, but I will say that it is not as easy to find tutorials for the laymen as some of the other options on this list, but once you figure out some of it (zMerge is really quite cool), it is well worth it. And I’ve compiled some I’ve found so that you don’t have to dig around! (I have read reports of people unfamiliar with github having difficulty locating the actual downloadable file, so for those that need this information: after you have clicked on the link above, click on the dropdown in the Green “Code” box and select “Download ZIP”.)

  • Lexy’s LOTD modlist has the basics of how to merge using zMerge and how to create patches using zEdit. This was the foundation of my zEdit education. Not only is it helpful with the “how”, but also gives examples of what you can do with it.

(NOTE: everything I link to in Lexy's LOTD is for reference only! Her guide is meant to be used in its entirety and as such, picking/choosing is not supported. I think it is just a nice place to start getting an idea of how some of these tools can be used.)


Modlists

Here are some great guides that I have come across. Some are actively updated and still supported; others are defunct, but all of them have information that I have found useful, or at the very least, you can see what mods other people use. If you want to use any of these, I cannot stress enough that you need to read EVERYTHING (and preferably prior to even starting). I have personally used the first three below and know they are actively supported and updated.


Record Types (helpful knowledge for xEdit)

Copied with permission from this post by Reddit user u/Averagejoe9123

First off you need to know the three primary columns: FormID, EditorID, and Name. FormId is the actual basic ID of record, the numerical code the engine recognizes it as. Always an 8 digit number. The EditorID is a name meant for sorting/finding via editors or scripts. Name is generally the actual name of what it appears as in game (if it is interactable in game).

Every single record has a unique FormID which helps you find it. There are numerous databases and wikis for searching for base skyrim/dlc forms, but the formID is also determined by Load Order (meaning you don’t need unique form ids between plugins). That’s what the first two digits are: the place in the load order. Hence why Skyrim.esm FormIds are always 00xxxxxx.

You will also interact with two kinds of Form IDs: Base IDs and reference IDs. Base records are the “original” record in the back end, think the actual determining nature of an NPC or the base iron sword. A reference ID is the actual placed base object in the world - if you wanted to spawn a new iron sword, you use the base ID. If you want to move to an iron sword in someone’s house, you need the reference ID.

Now as for the types of records, here are the important ones you are most likely going to interact with:

Most everything else you won’t really mess with in xEdit. let me know if you have more questions on any of these. Most conflicts that need resolution are in:

Please remember to endorse any mods you download and like, and if you appreciate all the hard work that goes into creating a mod, consider giving kudos to the author on Nexus as well (the Give Kudos button can be found on the user’s page).

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