Did your game crash? Or maybe you have experienced an infinite loading screen? What about an NPC whose facegen is…not acceptable? We have all been there; some of us many, many times. Now, I can’t solve all of your problems, mostly because I have no idea what your load order looks like or what steps you have already taken on your modding journey. BUT, I will try and offer up some ideas on where to begin diagnosing what the heck went wrong. If you don’t/didn’t find help here, but do/did find some long-lost post from the 1st Era which was helpful, please let me know so that I can add it to this list! People tend to frown upon necromancy, so rather than bothering those that have moved on, let’s see if we can figure out some of this stuff together.
Credit: this is a compilation of this post, random things I have found across all sorts of forums, and a few *ahem* reminders of things that can be overlooked in their simplicity.
Did you start up your game and can’t seem to find that new follower you added or that texture sure doesn’t look like the one you added? Here’s some questions to ask yourself:
Did you start the game, go through the Bethesda logo and start getting pumped listening to the theme song, only to realize that, “Wait a second! I’ve been dancing around with a paper towel roll like a sword attacking Alduin (played by my very confused dog) for at least 10 minutes! There is no way this song is that long!”? No just me? Okay, fine, did you sit there patiently waiting for the loading circle to, well, load, but it never did? You, my friend, have experienced the dreaded “Infinite Loading Screen”. This circle of Hell is not as painful as some, but is still frustrating. Here are some of the reasons that myself and others have found that this happens:
This is something that you can fix, and quite easily by creating a custom NPC patch. This is how I do it (I’m sure there are easier and faster ways, but I like this way because it gives me total control over what ends up in the game). I use MO2, so this is specific to that mod manager, but the process should be similar in Vortex.
The mod Outlaws Refuge shows a deleted navmesh error when running LOOT. Here is how to fix it: (Credit to Teabag86)
Edit* The 05 in the FormID 0501F289 is the position of Outlaws Refuge in your load order.
The mod Treasure Hunter for SSE shows a deleted navmesh error when running LOOT. Here is my suggestion on what to do:
The mod Books of Skyrim SE needs to be run through Quick Auto Clean, but also needs this record removed (similar to how the Dawnguard DLC was cleaned, so for more information, go to the cleaning masters section of the Beginner’s Guide) (Credit to DarkLadyLexy’s guide)
Please remember to endorse any mods you download and like, and if you appreciate all the hard work that goes into creating a mod, consider giving kudos to the author on Nexus as well (the Give Kudos button can be found on the user’s page).